

There may also be a "routing phase" beginning on any random day of a shock phase. Because there is no damage inflicted the first day of battle, damage of the first phase is spread equally among the next four days. Damage is inflicted daily, with one-fifth of the damage indicated by the CRT inflicted for each day of battle except for the first phase. This die roll lasts through the phase it determines the damage inflicted during the phase. Each side in the battle gets a new virtual die roll at the start of each phase. If all units currently present in combat have no firepower, fire phases are skipped.Įach phase lasts five days. There will be fire phases in combat only if some military unit on either side has non-zero firepower. Then comes a shock phase, a second fire phase, a second shock phase, etc., repeatedly, until the battle ends.īecause all military units have shockpower, there is always a shock phase in every battle if it goes on long enough. When a battle starts, the first phase is a fire phase. Fire tends to inflict mostly morale damage, while shock actually kills men. The battle screen is displayed on it you'll see a little "fire" icon in the fire phase, and a "shock" icon in the shock phase.Īlthough they are resolved similarly in the abstract, fire and shock tend to have very different effects from each other, especially at lower tech levels. You can tell which phase is currently active in a battle involving your own forces by selecting any of them. The time when a particular mode is active is called a "phase" thus there are the "fire phase" and the "shock phase". For information on the slight differences in naval combat and assault, refer to the linked articles.Ĭombat alternates between two modes of attack methods: fire, and shock.

This article is written from the point of view of the primary form of combat, land combat. Although land and naval tech are distinct, and there are a few special rules related to each kind of combat, they are all resolved the same general way.

In EU2, there are three kinds of combat: normal land combat, naval combat, and assaults (land units attacking a fortified city). 3.2.2 Land Shock CRT Column Determination.3.2.1 Land Fire CRT Column Determination.
